Skillz Announces Top Mobile eSports Winners of 2016

Top Five Players Won More than $1 Million in Total Prizes Last Year on the Skillz Platform

Top Five Players Won More than $1 Million in Total Prizes Last Year on the Skillz Platform

This press release originally appeared on PR Newswire.

Skillz, the worldwide leader in mobile eSports, today announced the top mobile eSports winners of 2016. The Skillz platform runs over 500,000 tournaments a day for more than 10 million players. The top winners in 2016 stood out amongst the large user base by dedicating their time and energy to win over $1.8 million.

The top finisher, LLYW999, is from Michigan. However, California is the most represented area, with three of the top ten players hailing from the state. The remaining victors are residents of New York, Texas, Massachusetts, Pennsylvania and Oklahoma. On average, the top ten players competed in 16 different Skillz-powered games during the year, and played at least one tournament 275 days out of the year.

Top Winners in 2016

  1. LLYW999 – $390,323
  2. Chris_930 – $201,591
  3. Jwrober – $180,982
  4. Jerd – $175,308
  5. 2016xxww – $162,215
  6. RoseLe – $160,771
  7. Cdolma – $158,729
  8. greenboo – $149,315
  9. mammo19 – $143,345
  10. roseliu32 – $137,539

Nine of the top ten winners qualify for the top 100 players across the entire industry based on total prizes won in 2016, according to eSportsEarnings.com. The top mobile player, LLYW999, was the 5th highest eSports earner in the U.S. By comparison, the top "League of Legends" player, Faker, has averaged just under $225,000 per year since he started competing in 2013, and the top "Counter Strike: Global Offensive" player, f0rest, made $137,650 in 2016.

"Our players spend an average of 58 minutes a day competing on the Skillz platform, nearly double the 33-minute casual mobile gaming industry average," said Andrew Paradise, CEO and founder of Skillz. "Mobile eSports are growing to comprise a larger part of the industry every day. In fact, 2016 was the first year that one of the top five eSports was a mobile game."

Skillz rewards players at every level of competition through acclaim, social recognition and prizes. Organized competition is the first step in transforming a game into an eSport, and a gamer into an athlete. The Skillz platform makes fair and fun mobile eSports competition accessible to everyone, allowing the world's 2.1 billion mobile gamers to become eSports competitors.

"The money I've won from mobile eSports has gone to everything from medical bills to a new car," said Alex Heitmann, the top winner on the Skillz platform in 2016. "I own a carpet cleaning business, but it's nice to know that the hours I spend playing eSports also amount to something that I can consider a profession. It's the combination of money, fun and competition that keeps me coming back."

For more information on Skillz-enabled games and implementing mobile eSports competitions, visit www.skillz.com or email launch@skillz.com.

About Skillz
Skillz is the leading mobile eSports platform, connecting the world's 2.1 billion mobile gamers through competition. As the eSports provider for over 3,000 game studios, Skillz accounted for more than 30 percent of all eSports prizes awarded in 2016 while broadcasting over 40 million minutes of gameplay to spectators worldwide. Skillz makes games better by powering the competitions that players love and giving developers the chance to turn their game into the next great electronic sport. Founded in 2012, Skillz is headquartered in San Francisco and backed by leading venture capitalists as well as the owners of the New England Patriots, Milwaukee Bucks and New York Mets. To learn more, visit www.skillz.com.

Press Contact
Roxie Bostwick
PR Manager
Skillz Inc.
pr@skillz.com

Week in Review: Nintendo Switch Reveal Event, NRG eSports Becomes Two-Time SMITE World Champions, Lionsgate Invests in Immortals

Image Credit: Nintendo via The Verge

Image Credit: Nintendo via The Verge

Digital/Mobile News

  • The widely anticipated Nintendo Switch will launch globally on March 3 for $299.99. The device is a composite of everything the company’s been working toward for decades: a game system you can dock with a TV, which is also removable to go mobile, and enables you to attach a pair of controllers called Joy-Cons that let you play anywhere. (TIME)
  • Nintendo is joining the likes of Sony and Microsoft and launching its own paid online subscription service for the new Switch deviceDetails are thin beyond staples like voice chat, but it's confirmed that a premium online service will replace its previous model of letting players access multiplayer for free. Nintendo stresses that it will be an improvement over its past game-specific services. (The Verge)
  • Rovio has opened a new game studio in London with a focus on mobile massively multiplayer online games (MMOs). The move enables the company to expand its in-house development capacity. It will focus on new intellectual properties that go beyond the "Angry Birds" universe. The London studio joins four other Rovio in-house studios, which includes three in Finland and one in Sweden. (VentureBeat)
  • The "Titanfall: Frontline" mobile game has been cancelled. The game was promised for iOS and Android, and would have been a card game rather than something resembling the console titles. The game made it to the point of a beta, but ultimately the development team thought the gameplay was too lacking compared to the original titles. (SlashGear)

 

Image Credit: Hi-Rez Studios via ESPN

Image Credit: Hi-Rez Studios via ESPN

Gaming News

 

Image Credit: Immortals via Engadget

Image Credit: Immortals via Engadget

Business News

  • Lionsgate has invested an undisclosed amount into Immortals, an eSports organization with teams competing in "League of Legends," "Overwatch," "CS:GO" and "Super Smash Bros." Immortals is a fairly new North American eSports organization, created in October 2015 with a focus on "League of Legends." In May, Lionsgate announced a partnership with the Electronic Sports League and Pilgrim Media on an eSports television show. (Engadget)

Tether Studios Has Built a Winning Model with the Skillz eSports Platform

Tether Studios is a two-person husband and wife team whose mission is to tie the world together through games. They have built a portfolio of games including Solitaire Cube and Question Cube – all developed with the Skillz eSports platform.

Tether Studios didn’t have a challenge. They had an opportunity to leverage the Skillz platform to continue to build out their portfolio of compelling games. On the heels of their other successful Skillz titles, the pair was looking for its next big hit.

They wanted to continue their model of skill-based, player-friendly titles. It only took a matter of days to devise the concept of their next game, which explores the puzzle genre. Leveraging the existing framework of their other games and their familiarity with the Skillz platform, Tether was able to build and launch their new Cube Cube puzzle game in under two weeks!

The title is now Tether's most popular game on the Skillz platform, and across their entire portfolio. Shortly after launching, they saw outstanding performance, including:

  • D1, D7 and D30 retention of 61%, 48% and 25%, respectively
  • Over 45 minutes per day in the game per player
  • Average revenue per daily active user (ARPDAU) of $.29

Read more about how Tether Studios built their winning eSports model in the full case study

Week in Review: Nvidia Enables Facebook Live Broadcasting, Top eSports Plays of 2016, First eSports-Only Law Firm Launches

Image Credit: TechCrunch

Image Credit: TechCrunch

Digital/Mobile News

 

Image Credit: Kotaku

Image Credit: Kotaku

Gaming News

  • A "CS:GO" league has been suspended after a player revolt. After publicly expressing distrust in their management, players in the Professional eSports Association (PEA) have voted not to compete in that league. In a subsequent statement, the PEA commissioner said the league would suspend operations immediately. The PEA was founded this past September by a collection of eSports teams. (Polygon) 
  • Samsung has launched its first gaming laptop. The new Samsung Notebook Odyssey laptops will come in 17 and 15-inch varieties. Pricing and availability for the new laptops are unknown, but the announcement signifies a new player in the PC gaming market. (Tom's Hardware)

 

Image Credit: Linus Escandor II for ESPN

Image Credit: Linus Escandor II for ESPN

Business News

  • FlyQuest, the North American "League of Legends" team owned by Milwaukee Bucks co-owner Wesley Edens and his Fortress Investment Group, has signed the fifth player to fill out its jungle position. The team has signed former Team Liquid Academy and NRG eSports jungler Galen "Moon" Holgate. (ESPN)

2017 Sports Technology Trends: eSports, Mobile and AR/VR

Our CEO and other experts have shared their thoughts on what 2017 holds for the sports technology industry. These sports enthusiasts covered areas from virtual reality to eSports, wearables and the future of mobile.

You can read the full article here, but we wanted to dive deeper into the trends we see blowing up in the coming year here at Skillz:

  • Mobile eSports: Mobile will cement itself as a major medium in the rapidly growing eSports space with the prize pool for mobile eSports continuing to grow.  In 2017, we expect the entire eSports industry to award over $250 million in prizes, with more than 50 percent coming from mobile.

  • Augmented reality (AR) and virtual reality (VR): Mobile and multiplayer will drive the growth of AR/VR in 2017. In 2016, the worldwide “Pokémon Go” craze brought AR to the forefront. This coming year, we expect to see hit games in both AR and VR. Mobile will provide accessibility for consumers, and multiplayer competitions will enable social network effects for a truly immersive experience.

  • eSports ubiquity in broadcast TV: Given that sports accounted for 93 of the top 100 live viewed TV programs in 2015, compared to only 14 in 2005 (according to Nielsen), eSports will help provide an additional outlet for live TV viewing and prolong the life of broadcast television. We’re already seeing this potential with Microsoft and ESL recently announcing the “Halo 5: Guardians” reality show. In 2017, we’ll only see this increase as electronic sports grow to infiltrate broadcast TV.