Blog: 2017 Sports Technology Trends – eSports, Mobile and AR/VR
Image Credit: Adam Grabowski/Demotix/Corbis
Our CEO and other experts have shared their thoughts on what 2017 holds for the sports technology industry. These sports enthusiasts covered areas from virtual reality to eSports, wearables and the future of mobile.
You can read the full article here, but we wanted to dive deeper into the trends we see blowing up in the coming year here at Skillz:
- Mobile eSports: Mobile will cement itself as a major medium in the rapidly growing eSports space with the prize pool for mobile eSports continuing to grow. In 2017, we expect the entire eSports industry to award over $250 million in prizes, with more than 50 percent coming from mobile.
- Augmented reality (AR) and virtual reality (VR): Mobile and multiplayer will drive the growth of AR/VR in 2017. In 2016, the worldwide “Pokémon Go” craze brought AR to the forefront. This coming year, we expect to see hit games in both AR and VR. Mobile will provide accessibility for consumers, and multiplayer competitions will enable social network effects for a truly immersive experience.
- eSports ubiquity in broadcast TV: Given that sports accounted for 93 of the top 100 live viewed TV programs in 2015, compared to only 14 in 2005 (according to Nielsen), eSports will help provide an additional outlet for live TV viewing and prolong the life of broadcast television. We’re already seeing this potential with Microsoft and ESL recently announcing the “Halo 5: Guardians” reality show. In 2017, we’ll only see this increase as electronic sports grow to infiltrate broadcast TV.