Week in Review: Zynga turns losses around to $5.1 million in Q2 profits, “CS:GO” teams North and Splyce join WESA, Blizzard’s revenue forecasts surge due to “Overwatch”
Image Credit: ELEAGUE via Dot eSports
- Fueled by WeChat, female gamers are powering Tencent’s $3 billion hit, “Honor of Kings.” The game now boasts the highest proportion of female players for a hardcore or battle-arena title, genres that are still primarily dominated by males. The success in roping in a long-neglected constituency is a big reason the title has become Tencent’s most profitable mobile game. Tencent’s WeChat proved instrumental in attracting a more diverse user base. (Bloomberg)
- Disney may start hosting eSports events at ESPN’s Wide World of Sports complex. Last year, Disney announced it would be building a new 8,000-person arena at the sports complex, and now, the company is looking into hosting gaming events when the construction is complete. There are no specific dates given, but VP of Sports at Disney World says their eSports events will arrive “very soon.” (Rolling Stone)
- Square Enix revenues grew to $518.1 million, thanks to its mobile catalogue. Its Digital Entertainment segment, which includes its mobile games, saw revenues of $401.4 million for the quarter. Square Enix pointed to “Final Fantasy Brave Exvius,” “Hoshi no Dragon Quest,” “Dragon Quest Monsters Super Light,” and “Kingdom Hearts Union X” as its key mobile performers. (PocketGamer.biz)
- “Design Home” has helped Glu Mobile transform its financial outlook. Glu said that thanks to its acquisition of Crowdstar and its interior design mobile game, revenues grew 42 percent from a year ago to $68.7 million, and bookings were up 62 percent to $82.5 million. About $22.5 million of that revenue came from “Design Home.” (VentureBeat)
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