Week in Review: NBA Launches InPlay, Bandai Namco Starts Gaming Diversity Initiative, eSports Beat Projected 2016 Revenue
Image Credit: Jesse D. Garrabrant/NBAE via Getty Images
- Smartphone owners spent $41 billion dollars on mobile games in 2016, according to SuperData’s annual Year in Review. That’s a huge increase on the $24.7 million spent last year, highlighting the upward trajectory of the market. Collectively, mobile games engaged 2.6 billion monthly active users, while the platform’s single biggest earner was “Monster Strike” with revenues of $1.3 billion. (Gamasutra)
- Global interactive entertainment revenue is projected to reach $91 billion this year, according to SuperData. Mobile gaming led the pack with $40.6 billion in revenue, with PC gaming earning $35.8 billion, about half from free-to-play titles. Virtual reality drummed up about $2.7 billion. Gaming-focused video content, featured on websites like YouTube and Twitch, is projected to have grown revenue 35 percent YoY to $4.4 billion. (CNBC)
- Glu Mobile has acquired QuizUp in deal valued at $7.5 million, according to an SEC filing. The Iceland-based startup had raised about $40 million in outside funding and attracted tens of millions of users. Last year, it launched software that allowed companies to use QuizUp to deliver corporate training to their employees. It also inked a deal with NBC for a 10-episode show based on QuizUp, also using it for interactive elements of the show. (TechCrunch)
Visit the Skillz blog each week for a comprehensive review of the latest gaming news!