Week in Review: Apple exploring face scanning technology for iPhone, Valve announces major overhaul to competitive “Dota 2,” Tencent’s online publisher files for $800M Hong Kong IPO
Image Credit: Michael Hanson for ESPN
- Game Studio Mighty Bear has risen from the ashes of King’s former Singapore office. As part of streamlining following its $5.9 billion acquisition by Activision, King shut down the Singapore office. Four former King staffers then founded Mighty Bear. The new studio is working on its first release, a mobile RPG which is due for a test market launch later this year. It plans to focus on mobile titles for now. (TechCrunch)
- Valve has announced a major overhaul to competitive “Dota 2.” It will make third-party tournaments the primary avenue to qualify for The International in 2018. Valve will directly manage the schedule and select third-party majors and minors based on prize pools, how teams qualify for those tournaments, and a necessary LAN component for finals play. (ESPN)
- This fall, UC Irvine will offer an “Overwatch” scholarship program, following the success of the UCI Gaming Club’s “Overwatch” team. It’s the second program to join UCI’s eSports scholarship portfolio, after the “League of Legends” program that launched last fall. The recipients will receive yearly financial aid of $2,500 to cover tuition fees in exchange for a commitment of 15-20 hours per week during the season to practice and compete. (ESPN)
- The project to curate a thousand small indie games is finally complete. “One Thousand Voices,” Steve Cook’s freeware curation project, is a Twitter thread of hundreds of experimental games. The thread aims to highlight all of the amazing work being done in the games space that doesn’t get the attention it deserves. This weekend, he tweeted out “warpmaze,” the 1,000th and final game. (Kotaku)
- Tencent is looking to limit the playing time of “Honour of Kings,” responding to complaints from parents and teachers that children are getting addicted to the top-grossing mobile game. Users below age 12 will be limited to one hour of playtime each day, while those aged 12-18 will be limited to two hours a day. (New York Times)
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