Skillz Blog

Week in Review: Women make up third of eSports audience, “Transformers: Earth Wars” generates 10M downloads, Twitch partners with pro team Optic Gaming

 

 

Skillz gaming news recap

Image Credit: Space Apes via VentureBeat

 

Digital/Mobile News

  • Women make up 62% of the mobile games market in the U.S., according to a new report from Chartboost. The study found that the top mobile games can attract bigger daily active audiences than the top U.S. ad-supported TV networks. It stated that “Draw Something,” “Candy Crush Saga” and “Pokémon GO” all had better daily peak active users than the daily average prime time views of CBS, NBC, ABC and FOX. (PocketGamer.biz)
  • The eSports industry has been building up infrastructure, and to capture this ecosystem GG Media Network is debuting 4Cast, a weekly eSports show highlighting news, industry trends, commentary on the latest tournaments, and other gaming-focused segments. GG Media will also be streaming from industry events such as E3, PAX West, and GamesBeat. (VentureBeat)

Gaming News

  • Nintendo has delayed the Switch paid online service to 2018 and revealed its pricing in three tiers: $3.99/month, $7.99/3 months or $19.99/12 months. Online multiplayer, currently offered on a per title basis, will remain free until the paid service is ready. In addition, the full service will involve a devoted smartphone app that interacts with your Nintendo Switch and helps you link up with friends for online play. (TIME)

Business News

  • China’s mobile eSports revenue is projected to approach $7 billion by the end of 2017. Figures from iResearch show revenues from this sector (specifically money generated by the games themselves). Part of this expansion is attributed to the expected growth in the number of people engaged in eSports titles. In 2016, 118M Chinese gamers were playing mobile eSports titles, with a rise to 285M forecasted this year. (GamesIndustry.biz)
  • U.S. eSports revenue is expected to nearly triple by 2021 and hit $300 million, according to a recently-launched PwC report that analyzes historical data, consumer spending and analysis across 17 different industries. Streaming sites like Twitch, which are endemic to the sport, have contributed to the further distribution of eSports as publishers, tournament organizers, and teams hope to broaden the fan base globally. (SportTechie)
  • 20th Century Fox has expanded its gaming portfolio by acquiring Aftershock. Aftershock was created in February as part of a spinoff from mobile-game maker Kabam, which was recently acquired by the South Korean gaming company NetMarble. Aftershock specializes in mobile multiplayer games and has been working on a game based on the 2009 blockbuster “Avatar,” which was distributed by 20th Century Fox. (L.A. Times)
  • Mountain Dew is sponsoring global eSports teams Dignitas, Splyce, and SK Gaming. These new partnerships will provide fans with exclusive content and access to top players and celebrities via the Mountain Dew Twitch channel. In partnership with ESL and ESEA, Mountain Dew provides amateur gaming teams with the opportunity to qualify directly for a place in the ESL “CS:GO” Pro League. (VentureBeat)

 
 
Visit the Skillz blog each week for a comprehensive review of the latest gaming news!